Quantum break coming to pc8/3/2023 Most likely, this means Quantum Break was yet another victim of a half-baked porting job from console to PC. He added that any film grain incurred was also “a stylistic choice,” despite not having been asked about it.īecause Quantum Break uses the same reconstruction method on PC as on Xbox One, this problem will not be rectified. “Ghosting is just a result of the temporal reconstruction,” Remedy head of PR Thomas Puha tweeted in response to a curious follower. For some reason, this feature also made its way to PC, and not only does it exhibit a mere reconstructed 720p image as opposed to a native 1080p one, but it also brings about an unwanted ghosting effect that could have been avoided by negating this feature altogether on PC. One of the most prominent issues, however, is the temporal reconstruction technique Quantum Break takes advantage of to avert the strain of a 1080p resolution on the weaker Xbox One hardware. The inadequate image quality options and presently locked frame rate will also be addressed, though the latter fix won’t be feasible until Microsoft lifts its UWP app restrictions in May. Remedy also plans on changing the fact that, as of right now, there is no way to quit out of Quantum Break from within its own menu systems. While updating your drivers might solve some of these issues, some reports have claimed headaches such as diminished performance over long-term gaming sessions and crashing upon booting up the game still persist. ![]() Regarding performance issues and crashes, Remedy is collaborating with AMD and Nvidia to bring this up to par with its audience’s expectations. In a forum post published on Tuesday, the developer revealed that the poor frame pacing is due to a “major rounding error introduced in our refresh rate predictions on shipping.” The company aims to patch this up in a forthcoming update. “Collecting data and researching is slow, but we are on it.” ![]() “We are monitoring both Windows 10 and Xbox One Quantum Break and figuring out what issues are real and if any are widespread or not,” the developer wrote on Twitter. This results in poorer performance from distinctly more powerful hardware than the Xbox One.įor PC gamers accustomed to sharp pictures and buttery smooth movements on their expensive rigs, this is basically unacceptable, and rest assured, Remedy is on the case. The frame rate, the report claims, is in turn limited to about 85 percent of the refresh rate of the monitor being used to play the game. ![]() Following its launch, Eurogamer’s Digital Foundry called the port “a profound disappointment,” referring to its inability to reach a consistent 60, or even 30, frames per second using an Nvidia Titan X GPU.
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